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Huntdown the wanted gravetide summoner
Huntdown the wanted gravetide summoner












huntdown the wanted gravetide summoner
  1. #Huntdown the wanted gravetide summoner update#
  2. #Huntdown the wanted gravetide summoner full#

#Huntdown the wanted gravetide summoner update#

Well announce more details for what this means for players alongside our 0.9.0 posts as we close in on the update date.Īnother area of focus for us at the moment is carefully evaluating and improving how we save and keep character data.

huntdown the wanted gravetide summoner

This was a fairly large task which has allowed for many improvements with multiplayer and the new cohesive single player and multiplayer combined client. Were pretty much complete with our migration from our previous backend platform (such as for account services), and we now have all the core components in place. Having an intuitive and consistent user experience when playing multiplayer is just as important as making sure all the multiplayer stuff behind the scenes is functioning smoothly, so were ensuring this is as crisp and smooth an experience as possible. There's still more to do here, and we'll always be working to ensure this experience is as easy and clean as possible. This means improving the connect and disconnect flow, error messaging, and ensuring scene transitions are as smooth as possible. Weve made a lot of headway on improving the overall experience of playing multiplayer. Online Experience, Stability, and Services We will have more to share on these features in our next Development Update. We are already making progress on the remaining endgame systems (Arena and Dungeons), and will be digging into a polish pass for our questing system soon. This includes channel support, and game guide linking which were really excited for. This change of our chat system gives us a lot more flexibility and potential for features than our old chat system. Weve completed matching parity of features with our current chat system, and are now working on expanding the functionality. Weve continued to make great progress on our new Chat implementation. Weve also progressed the Monolith to ~95% complete with empowered timelines being wrapped up and again moving to working on ensuring smooth experience with small bug fixes and polish. Essentially this comes down to minor bugs with things like positioning and network interpolation. Were now focusing on ensuring all abilities are smooth and responsive in multiplayer. Since our last update, we now have all abilities working! Channeled abilities were the last bit we needed to do. In todays Development Update youll also find details on our continued improvements to performance, optimization, combat feel, and upcoming mechanical balance changes, all coming in our next update. Well be diving into the details regarding Multiplayer development in its dedicated section below.

#Huntdown the wanted gravetide summoner full#

This means our Community Testers will be in full multiplayer test mode ( by the way you can apply here) all day, every day as we polish, improve, and prepare for our upcoming Multiplayer Launch. We have big news for you today: The CT Multiplayer Build for Last Epoch is going online 24/7 starting in early September. Hello Travelers, and welcome to the September Development Update!














Huntdown the wanted gravetide summoner